@BEGINEVENTS
@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF
@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@IF
Turn
turn=every
@THEN
makeaggression
who=axis
whom=allies
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=allies
whom=axis
@ENDIF
@IF
NEGOTIATION
talker=axis
talkertype=humanorcomputer
listener=allies
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=allies
talkertype=humanorcomputer
listener=axis
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=axis
talkertype=humanorcomputer
listener=russians
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
turn
turn=5
@THEN
GIVETECHNOLOGY
technology=59
receiver=Russians
@ENDIF
@IF
turn
turn=10
@THEN
changemoney
receiver=russians
amount=1000
text
The Russians redouble their efforts as winter comes.
(Russians gain 1000 gold)
endtext
@ENDIF
@IF
turn
turn=16
@THEN
changemoney
receiver=russians
amount=1500
text
The Russians redouble their efforts as winter comes.
(Russians gain 1500 gold)
endtext
@ENDIF
@IF
turn
turn=22
@THEN
changemoney
receiver=russians
amount=2000
text
The Russians redouble their efforts as winter comes.
(Russians gain 2000 gold)
endtext
@ENDIF
@IF
turn
turn=28
@THEN
changemoney
receiver=russians
amount=2500
text
The Russians redouble their efforts as winter comes.
(Russians gain 2500 gold)
endtext
@ENDIF
@IF
turn
turn=36
@THEN
changemoney
receiver=russians
amount=3000
text
The Russians redouble their efforts as winter comes.
(Russians gain 3000 gold)
endtext
@ENDIF
@IF
turn
turn=10
@THEN
changemoney
receiver=allies
amount=5000
text
December 7, 1941: the American fleet is attacked at Pearl Harbor by the Japanese! The
United States, long covertly sending the British and Russians money and weapons, now
openly declares war against the Axis.
endtext
GIVETECHNOLOGY
technology=96
receiver=Allies
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=96
@THEN
CHANGEMONEY
receiver=Allies
amount=300
createunit
owner=allies
unit=flying fortress
veteran=true
homecity=none
locations
49,101
26,108
41,47
4,80
1,95
5,73
2,84
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=96
@THEN
createunit
owner=allies
unit=sherman tank
veteran=true
homecity=none
locations
56,96
49,101
38,102
26,108
75,111
84,104
4,80
1,95
5,73
2,84
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Russians
technology=94
@THEN
createunit
owner=russians
unit=partisans
veteran=true
homecity=none
locations
61,79
63,81
65,91
64,88
60,78
61,81
65,83
65,95
63,83
64,90
endlocations
@ENDIF
@IF
citytaken
city=London
attacker=axis
defender=allies
@THEN
justonce
text
The Nazis conquer London!  The free world is horrified.
The Axis receives an extra 1000 gold.  Hitler cries for vengance
against the English who stubbornly refuse to give up, while the
English vow to fight to the very last.
endtext
changemoney
receiver=axis
amount=1000
GIVETECHNOLOGY
technology=97
receiver=Allies
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=97
@THEN
createunit
owner=allies
unit=partisans
veteran=true
homecity=none
locations
36,42
37,43
37,29
37,27
37,35
39,29
34,32
36,36
38,48
32,36
endlocations
@ENDIF
@IF
citytaken
city=London
attacker=allies
defender=axis
@THEN
justonce
text
The Allies reconquer London!  Churchill returns triumphant.  The
Allies recover an extra 1000 gold.
endtext
changemoney
receiver=allies
amount=1000
@ENDIF
@IF
citytaken
city=Moscow
attacker=axis
defender=russians
@THEN
justonce
text
The Nazis conquer Moscow!  Russia is now like a body without the head.
The Axis receives an extra 1000 gold.
endtext
changemoney
receiver=axis
amount=1000
@ENDIF
@IF
citytaken
city=Moscow
attacker=russians
defender=axis
@THEN
justonce
text
The Russians reconquer Moscow!  Stalin returns to town triumphant.
Russians recover an extra 1000 gold.
endtext
changemoney
receiver=russians
amount=1000
@ENDIF
@IF
citytaken
city=Paris
attacker=axis
defender=anybody
@THEN
justonce
text
The Axis conquer Paris!  The world is stunned at the speed France
has fallen to the German blitzkrieg. The Axis receives an extra 1000 gold.
endtext
changemoney
receiver=axis
amount=1000
@ENDIF
@IF
citytaken
city=Paris
attacker=allies
defender=axis
@THEN
justonce
text
The Allies conquer Paris! Could the end of the Third Reich be near?
The Allies receive an extra 1000 gold.
endtext
changemoney
receiver=allies
amount=1000
@ENDIF
@IF
citytaken
city=Rome
attacker=allies
defender=axis
@THEN
justonce
text
The Allies conquer Rome! Mussolini's government falls.  The Germans
will have to fight on alone. The Allies receive an extra 1000 gold.
endtext
changemoney
receiver=allies
amount=1000
GIVETECHNOLOGY
technology=38
receiver=Axis
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Axis
technology=38
@THEN
changemoney
receiver=axis
amount=-300
@ENDIF
@IF
turn
turn=every
@THEN
CHANGEMONEY
receiver=Axis
amount=800
@ENDIF
@IF
citytaken
city=Zurich
attacker=axis
defender=neutrals
@THEN
justonce
text
The Axis conquer Switzerland.  Killing the golden goose, the Axis
will now no longer receive the extra money they were getting banking
with the Swiss.
endtext
GIVETECHNOLOGY
technology=93
receiver=Axis
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Axis
technology=93
@THEN
CHANGEMONEY
receiver=Axis
amount=-300
@ENDIF
@IF
citytaken
city=Sundsvall
attacker=axis
defender=neutrals
@THEN
justonce
GIVETECHNOLOGY
technology=99
receiver=Axis
@ENDIF
@IF
citytaken
city=Goteborg
attacker=axis
defender=neutrals
@THEN
justonce
GIVETECHNOLOGY
technology=99
receiver=Axis
@ENDIF
@IF
citytaken
city=Malmo
attacker=axis
defender=neutrals
@THEN
justonce
GIVETECHNOLOGY
technology=99
receiver=Axis
@ENDIF
@IF
unitkilled
unit=home infantry
attacker=axis
defender=neutrals
@THEN
justonce
GIVETECHNOLOGY
technology=99
receiver=Axis
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Axis
technology=99
@THEN
justonce
text
The Axis attack the neutral Swedes!  Shooting themselves in the foot, the
Axis can not longer receive the weapons and hard currency funneled through
Sweden.
endtext
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Axis
technology=99
@THEN
CHANGEMONEY
receiver=Axis
amount=-200
@ENDIF
@IF
unitkilled
unit=USSR infantry
attacker=axis
defender=russians
@THEN
justonce
text
Operation Barbarossa is underway!  The sleeping giant of Russia awakes as the average
Russian realizes they have no choice but to fight to the death, given Hitler's 
racist beliefs.  The U.S. increases its lend-lease assistance to Stalin.
endtext
GIVETECHNOLOGY
technology=94
receiver=Russians
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Russians
technology=94
@THEN
makeaggression
who=russians
whom=axis
CHANGEMONEY
receiver=Russians
amount=100
createunit
owner=russians
unit=T-34 Tank
veteran=true
homecity=none
locations
83,37
114,36
137,35
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Russians
technology=94
@THEN
createunit
owner=russians
unit=stormovik
veteran=true
homecity=none
locations
83,37
99,43
114,36
137,35
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Russians
technology=94
@THEN
createunit
owner=russians
unit=Partisans
veteran=true
homecity=none
locations
70,50
69,51
71,49
75,49
74,46
71,37
73,57
69,31
85,53
75,33
endlocations
@ENDIF
@IF
unitkilled
unit=home infantry
attacker=axis
defender=french
@THEN
justonce
text
The Germans occupy the rump Vichy state in France, shattering all illusions
of French independence.  The French begin their guerrilla resistance in earnest,
coordinated by the Allies.
endtext
GIVETECHNOLOGY
technology=95
receiver=Allies
@ENDIF
@IF
turn
turn=16
@THEN
changemoney
receiver=allies
amount=5000
text
The Allied economy moves into full gear as the entire U.S. economy starts
to churn out materiel for the war effort.  Partisans from conquered 
countries begin to organize themselves into units under the Allies and demand
that their homelands be reconquered.
endtext
GIVETECHNOLOGY
technology=97
receiver=Allies
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=97
@THEN
CHANGEMONEY
receiver=Allies
amount=300
createunit
owner=allies
unit=flying fortress
veteran=true
homecity=none
locations
54,82
56,96
49,101
26,108
39,45
4,80
1,95
5,73
1,83
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=97
@THEN
createunit
owner=allies
unit=lancaster bomber
veteran=true
homecity=none
locations
39,45
43,43
4,80
0,94
5,73
1,83
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=97
@THEN
createunit
owner=russians
unit=JS-1 Tank
veteran=true
homecity=none
locations
114,36
92,56
76,42
90,34
112,30
145,33
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=97
@THEN
createunit
owner=russians
unit=T-34 Tank
veteran=true
homecity=none
locations
73,53
92,56
76,42
90,34
112,30
145,33
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=97
@THEN
createunit
owner=russians
unit=Petlyakov Bomber
veteran=true
homecity=none
locations
73,53
92,56
76,42
90,34
112,30
145,33
endlocations
@ENDIF
@IF
turn
turn=14
@THEN
text
Hoping to turn the tide against the Axis, a mostly American force invades
North Africa.  The Allies attempt to take control of the remaining French 
territory to seize a beachhead against their real enemy, the Axis.
endtext
GIVETECHNOLOGY
technology=98
receiver=Allies
createunit
owner=allies
unit=strongpoint
veteran=true
homecity=none
locations
23,109
24,108
25,109
36,102
42,100
44,100
37,101
41,99
22,110
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
justonce
createunit
owner=allies
unit=strongpoint
veteran=true
homecity=none
locations
28,106
30,104
29,105
27,107
30,102
31,103
40,100
39,101
45,99
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
makeaggression
who=french
whom=allies
createunit
owner=allies
unit=sherman tank
veteran=true
homecity=none
locations
56,96
23,109
24,108
25,109
36,102
42,100
44,100
37,101
41,99
95,99
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
makeaggression
who=allies
whom=french
createunit
owner=allies
unit=mech. infantry
veteran=true
homecity=none
locations
56,96
23,109
24,108
25,109
36,102
42,100
44,100
37,101
41,99
95,99
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
createunit
owner=allies
unit=howitzer
veteran=true
homecity=none
locations
56,96
23,109
24,108
25,109
36,102
42,100
44,100
37,101
41,99
95,99
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
createunit
owner=allies
unit=Churchill Tank
veteran=true
homecity=none
locations
56,96
28,106
30,104
29,105
27,107
30,102
31,103
40,100
39,101
95,99
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
createunit
owner=allies
unit=Marines
veteran=true
homecity=none
locations
56,96
28,106
30,104
29,105
27,107
30,102
31,103
40,100
39,101
95,99
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=98
@THEN
createunit
owner=allies
unit=howitzer
veteran=true
homecity=none
locations
56,96
28,106
30,104
29,105
27,107
30,102
31,103
40,100
39,101
95,99
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
changemoney
receiver=russians
amount=300
@ENDIF
@IF
citytaken
city=Archangel
attacker=axis
defender=russians
@THEN
justonce
text
The Nazis conquer Archangel!  Lend Lease Assistance from the U.S. to Russia
is greatly reduced now that the Russian don't have access to the Atlantic Ocean.
endtext
@ENDIF
GIVETECHNOLOGY
technology=42
receiver=russians
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=russians
technology=42
@THEN
changemoney
receiver=russians
amount=-300
@ENDIF
@IF
citytaken
city=Archangel
attacker=russians
defender=axis
@THEN
justonce
text
The Russians reconquer Archangel!  Lend Lease Assistance from the U.S. to Russia
can once again flow freely.
endtext
@ENDIF
GIVETECHNOLOGY
technology=50
receiver=russians
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=russians
technology=50
@THEN
changemoney
receiver=russians
amount=300
@ENDIF
@IF
unitkilled
unit=convoy
attacker=axis
defender=allies
@THEN
changemoney
receiver=allies
amount=-500
text
Convoy sunk!  Allies lose 500 gold.
endtext
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=axis
technology=20
@THEN
justonce
createunit
owner=axis
unit=Strongpoint
veteran=true
homecity=none
locations
36,58
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=axis
technology=20
@THEN
justonce
createunit
owner=axis
unit=Strongpoint
veteran=true
homecity=none
locations
48,48
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=axis
technology=20
@THEN
justonce
createunit
owner=axis
unit=Strongpoint
veteran=true
homecity=none
locations
46,52
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=axis
technology=20
@THEN
justonce
createunit
owner=axis
unit=Strongpoint
veteran=true
homecity=none
locations
42,54
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
createunit
owner=allies
unit=Spitfire
veteran=true
homecity=none
locations
55,105
33,95
79,97
75,111
95,99
endlocations
@ENDIF
@IF
unitkilled
unit=home infantry
attacker=axis
defender=allies
@THEN
justonce
GIVETECHNOLOGY
technology=29
receiver=Allies
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=29
@THEN
justonce
text
The Axis launch a daring attack upon North America!  Unfortunately, this strengthens
American resolve to beat the Axis and the people of Germany no longer have a greater
psychological commitment to win the war.  The Axis lose 800 extra gold per turn. 
endtext
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=29
@THEN
changemoney
receiver=axis
amount=-800
@ENDIF
@IF
citytaken
city=Goose Bay
attacker=axis
defender=allies
@THEN
justonce
GIVETECHNOLOGY
technology=29
receiver=Allies
@ENDIF
@IF
citytaken
city=St. John's
attacker=axis
defender=allies
@THEN
justonce
GIVETECHNOLOGY
technology=29
receiver=Allies
@ENDIF
@IF
randomturn
denominator=4
@THEN
createunit
owner=allies
unit=Mosquito
veteran=true
homecity=none
locations
33,95
79,109
75,111
95,99
39,45
endlocations
@ENDIF
@IF
RECEIVEDTECHNOLOGY
receiver=Allies
technology=95
@THEN
makeaggression
who=french
whom=axis
CHANGEMONEY
receiver=Axis
amount=-300
createunit
owner=allies
unit=Partisans
veteran=true
homecity=none
locations
49,73
44,68
41,59
38,58
46,62
46,70
40,68
46,64
45,73
40,60
endlocations
@ENDIF
@IF
randomturn
denominator=12
@THEN
createunit
owner=axis
unit=Battleship
veteran=true
homecity=hamburg
locations
60,90
endlocations
@ENDIF
@IF
randomturn
denominator=9
@THEN
createunit
owner=axis
unit=Battleship
veteran=false
homecity=Taranto
locations
53,45
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
createunit
owner=allies
unit=heavy cruiser
veteran=true
homecity=none
locations
79,109
83,117
55,105
33,95
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
createunit
owner=allies
unit=submarine
veteran=true
homecity=none
locations
55,105
79,109
33,95
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
createunit
owner=allies
unit=destroyer
veteran=true
homecity=none
locations
79,109
55,105
79,97
33,95
endlocations
@ENDIF
@IF
randomturn
denominator=6
@THEN
createunit
owner=allies
unit=convoy
veteran=true
homecity=none
locations
4,80
endlocations
@ENDIF
@ENDEVENTS